Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also http://essaywriterusa.com wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement as well as Impact: Design and style Thinking and then the Arts

That mouse button that fits for that reason nicely on your hand, the path your new iphone 4 reacts in your creative means of spelling, the main “so straightforward why decided not to I think of these? ” procedures you come across every day — these are the consequence of design believing, a sequenced process taken up by impressive companies and even entrepreneurs. Design thinking, or even human-centered structure, is an strengthening way to remedy problems and also design products and solutions by starting with discovery, shifting to ideation and speedy prototyping, subsequently testing, retrieve balls execution.

So why is this high-level, innovative type of problem solving perform in a class room or after-school program? Well, actually. The West The state of michigan Center for Arts and up. Technology (WMCAT) engages village high school students within the best-practice after-school program that is certainly grounded within design planning. I’ll reveal our passage so that you can uncover ways to enhance your own knowing environment through design thinking.

6 Measures to a Student-Created Mobile Software
WMCAT teen trainees are working around teams to explore and take on a demanding community dilemma using disciplines and systems as a time frame for inquiry, critical believing and program. Each squad has tolv students, can be guided by someone that installs systems professionally teaching specialit, and suits two days a week for the entire college year. Here’s the story showing how one of these leagues is using the style thinking approach.

Our Fun design squad went categorical with new technology to address precisely how teens can certainly better engage their city’s downtown key. They partnered with Town center Grand Rapids Inc. (DGRI) and local software development organization Mutually Real human to create a cell phone app.

Step one: Discover
Our teenagers toured down-town Grand Rapids with employees from DGRI, visited the main offices connected with Mutually Our, interviewed teenagers about their ideas of in the downtown area, and looked at other programs on the market.

Step 2: Ideate
Through forceful brainstorming, the very teens did start to coalesce around two themes or templates: zombies together with spies!

3: Experiment
The youngsters began prototyping by building storyboards with regard to their app. The fundamental premise was initially that customers would comply with sequential voyage through which browsing key places downtown would definitely advance the particular action. Their particular storyboard seemed to be presented to help DGRI.

Step: Create
All details of the software package were produced, including pallettes, transitions, circulation of monitors, graphics and even writing.

Step five: Refine
The final storyboard and prototype will be provided to DGRI and at a new public fine art exhibit to get feedback. Responses is used to refine the project in addition to fine-tune specifics.

Step 6: Talk about
In this summer, Mutually Human being staff can help complete the main back-end work towards the software package so that it are usually available on phone device websites.

Why layout thinking? WMCAT wanted to improve retention along with high school commencement rates for our students. Many of us learned thru research and evaluation which we could have a better impact simply by increasing engagement with a lesser group of students, rather than growing the number of individuals coming by our doorways. We in addition wanted to allow students to make their voices and result social switch. After all, WMCAT is their very own space to look for their voice and affect the world through which they reside.

Human-Centered Pattern
Design thinking and also project-based understanding surfaced as an essential style in revolutionary school overhaul that expands students’ perceptions toward finding out. One of the famous actors in project-based learning appeared to be High Tech Great (HTH) inside San Diego. The particular WMCAT Adolescent Arts group traveled to HTH to complete some residency using staff within the merits, metrics and ins-and-outs of project-based learning. Back Grand Rapids, we additionally selected any team to perform a course on Human-Centered The design of Social Uniqueness from IDEO and Foresight. And then, past summer When i was lucky enough to learn at the popular d. class at Stanford, where I actually began to learn about just how we’re able to transform our own program to get teens.

After piloting pattern thinking while our pedagogy this past class year, we are learned several things:

The best projects are actually student-driven and student-led. The extra we engaged our young adults in selecting their concerns, selecting all their partners and even driving the particular conversation, often the stronger the exact projects had been.
Present students an abundance of opportunities to complete mini style and design challenges in the process. This made it simpler for us educate you on art as well as tech ability, kept strategies fresh and even retained college student interest.
Keep getting staff a chance to learn plus practice design and style thinking. This specific spring, this entire group is completing a Mixtape course created by the d. school for Stanford and also refreshing all of our skills over the IDEO along with Acumen training again.
There are fantastic resources to choose from. To learn more about our own design organizations and all of our plans to get fall 2014 visit our website. And in the comments section down below, please show how you usage design considering in the classroom or in after-school programs.

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